Candy Party 2

Game notesGame RuleCandy Party 2          Fan Zhong & nbsp& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; Jianzhong & nbsp& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; Vietnam & nbsp; & nbsp;& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; คนไทย & nbsp; & nbsp;& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; 한국어 & nbsp; & nbsp;& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; Japanese & nbsp& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; & nbsp;& nbsp; English      Gameplay GAME INSTRUCTION

Game notes
  • Each use of game points minimum 10 points, maximum 200 points.
  • The game process is divided into three layers, three layers are randomly distributed in the square area of 4x4, 5x5 and 6x6, including a special pass pattern for each layer.
  • The game will randomly distribute corresponding amount of candy at each level. If there are candy combinations that meet the rules of the game, corresponding game points will be obtained. At the same time, the game will automatically generate new candy combinations until no candy combinations that meet the rules of the game are formed.
  • If there is a clearance pattern in the picture, the clearance pattern shall be eliminated first. After the clearance pattern is eliminated, the game will fill the 4x4 (5x5 or 6x6) area with candy until there is no clearance pattern in the picture before the connection calculation.
  • The minimum connection requirements of the first layer: more than 4 in the same color; the minimum connection requirements of the second layer: more than 5 in the same color; the minimum connection requirements of the third layer: more than 6 in the same color.
  • When 15 clearance patterns are eliminated in each layer, the game enters the next layer, and the game process ends after the third layer passes.
  • Obtain a pass pattern, which will eliminate 1 Honey wall. In the first layer, remove the right honey, in the second layer, remove the left honey, and in the third layer, remove the lower honey.
  • After the third layer of honey is removed, return to the first layer.
  • If the player leaves in the middle of a game, it is deemed that the player voluntarily gives up the current state of the game; the next time he enters the game, the level progress will return to the initial state.
The number of points is calculated as the number of lottery points = single note points / 10 x candy odds x note number
Score specification
First floorThe second floorThe third level
 15 clearance patterns are removed from the first floor to enter the next floor. The remaining patterns of the authority can be accumulated to the next floor, but will not be retained after the third floor.
First floor
4 connected2451020
5 connected45103050
6 connected5102050100
7 connected8204060500
8 connected1030801001000
9 connected20501607502000
10 connected3010050010005000
11 connected5025010001000020000
12 connected10050020002000050000
13 connected20075050005000060000
14-16 connected40080060006000080000
The second floor
5 connected2451020
6 connected45103050
7 connected5102050100
8 connected8204060500
9 connected1030801001000
10 connected20501607502000
11 connected3010050010005000
12 connected5025010001000020000
13 connected10050020002000050000
14 connected20075050005000080000
15-25 connected4501000700070000100000
The third level
6 connected2451020
7 connected45103050
8 connected5102050100
9 connected8204060500
10 connected1030801001000
11 connected20501607502000
12 connected3010050010005000
13 connected5025010001000020000
14 connected10050020002000050000
15 connected200750500050000100000
16-36 connected5001200800080000100000
Free game tag
When there is a free game pattern in the disk, that is, winning 10 free games, and randomly obtaining 1-5 times the multiplier.
Jackpot
4 GrandThere are 1-4 gold markers in the deck to get jackpot gold. The game ends after the lottery.
3 Major
2 Minor
1 Mini

Interface description GAME INTERFACE

Game screen
  • Main game screen
糖果派对2
regionExplain
AGame gold
BGame screen
CGame function
DBasic information
Ebasic function
  • Free game

When there is a free game pattern in the disk, that is, winning 10 free games, and randomly obtaining 1-5 times the multiplier.

糖果派对2

Game function GAME FUNCTION

  • Number of notes: up to 5
  • Single note points:   minimum 10 points and maximum 200 points for each use of the game. When game points are insufficient, you can exchange points or quit the game.
  • Total game points: & nbsp; show the points players can play at present
  • Points won in this game: points won in this game
  • OK: set to single start
  • Managed / unmanaged: set to auto start / cancel auto start
  • Score exchange: you can choose to open and wash scores here

basic function BASIC FUNCTION

  • Game number (SN): & nbsp; game number
  • User ID: displays the login account number of the member
  • Deposit: press the button to open the deposit function of Member Center
  • Sound: press the button to start or stop the sound
  • Music: press the button to start or stop background music
  • History: press the button to record historical bets
  • Help: press the button, rule description
  • Exit: press the & nbsp; button to exit the game and jump to the lobby window

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